ellmos-blender-use-mcp

ellmos-ai/ellmos-blender-use-mcp
★ 2 stars JavaScript Browser/Web Updated 1d ago
Local-first MCP server for headless Blender asset QA: background script runs and FBX reimport verification. No add-on, no TCP port.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "ellmos-blender-use-m": {
      "command": "npx",
      "args": [
        "-y",
        "ellmos-ai/ellmos-blender-use-mcp"
      ]
    }
  }
}

README Excerpt

<p align="center"> <img src="https://raw.githubusercontent.com/ellmos-ai/ellmos-blender-use-mcp/main/assets/logo.jpg" alt="ellmos Blender Use MCP logo" width="340"> </p> **🇩🇪 [Deutsche Version](README_de.md)** *Part of the [ellmos-ai](https://github.com/ellmos-ai) family and the [open-bricks](https://github.com/open-bricks) open-source initiative.*

Tools (9)

blenderPathblender_locateblender_run_scriptblender_verify_fbx_reimportblender_verify_visualfbxPathrequiredPrefixesresultPathtimeoutMs

Topics

3d-assetsasset-pipelineblenderblender-mcpfbxgame-developmentheadlesslocal-firstmcpmcp-servermodel-context-protocolqa