unreal-blueprint-mcp

Hal-cell/unreal-blueprint-mcp
★ 0 stars C++ 🤖 AI/LLM Updated 4d ago
Write Unreal Engine 5 Blueprints by talking to Claude. MCP server + UE 5.4 C++ plugin. From scratch, anchor-name system, auto-spawn well-known events.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "unreal-blueprint-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "Hal-cell/unreal-blueprint-mcp"
      ]
    }
  }
}

README Excerpt

> Write Unreal Engine 5 Blueprints by talking to Claude. A small but complete MCP server + UE plugin. Say it: *"Make a Blueprint that prints 'hello world' on BeginPlay, then spawn it."* Get it: an actual `.uasset`, wired graph, compiled, and an instance sitting in your level — ready to PIE. See [CHANGELOG.md](CHANGELOG.md) for the full version history.

Tools (18)

K2Node_ExecutionSequenceK2Node_MakeArrayK2Node_SelectK2Node_Selfadd_componentadd_custom_eventadd_functionadd_nodeadd_variablecall_blueprint_functioncompile_blueprintconnect_pinscreate_blueprintechoping_uesave_allset_pin_defaultspawn_actor