ConduitMCP

Advik-B/ConduitMCP
★ 0 stars TypeScript Code/Dev Tools Updated 2d ago
Native in-process MCP server for Godot: AI agents edit scenes undo-safely, play the game, inject input, capture frames, and debug.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "conduitmcp": {
      "command": "npx",
      "args": [
        "-y",
        "Advik-B/ConduitMCP"
      ]
    }
  }
}

README Excerpt

Conduit gives an AI agent full, native control of the Godot editor and the running game. It is not a file-level integration: a Rust GDExtension loads into the Godot process itself, so the agent edits scenes undo-safely inside a live editor, presses play, watches frames, injects input, sets breakpoints, and inspects the halted game, through one MCP server.

Tools (12)

CONDUIT_ADDON_SOURCECONDUIT_AUDIT_LOGCONDUIT_AUTO_INSTALLCONDUIT_AUTO_INSTALL_GODOTCONDUIT_DISABLE_EVALCONDUIT_ENABLE_EDITOR_EVALCONDUIT_ENABLE_PIXEL_TOOLSCONDUIT_ENGINE_DIRCONDUIT_GODOTCONDUIT_PROJECTCONDUIT_TIMEOUT_MSCONDUIT_TOOL_GROUPS

Topics

ai-agentsclaudeclaude-codecodexdeveloper-toolsgame-developmentgdextensiongodotgodot-addongodot-addonsgodot-enginemcpmcp-servermodel-context-protocol