unity-mcp-plugin

AnkleBreaker-Studio/unity-mcp-plugin
★ 118 stars C# AI/LLM Updated 4d ago
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
View on GitHub → Try with Claude — $10 free →

Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "unity-mcp-plugin": {
      "command": "npx",
      "args": [
        "-y",
        "AnkleBreaker-Studio/unity-mcp-plugin"
      ]
    }
  }
}

README Excerpt

<p align="center"> <img src="icon.png" alt="AnkleBreaker MCP" width="180" /> </p> > **The Unity Editor side of the most comprehensive [MCP (Model Context Protocol)](https://modelcontextprotocol.io) integration for Unity game development.** Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with **288 tools** across **30+ categories**. Built and maintained by [AnkleBreaker Studio](https://github.com/AnkleBreaker-Studio).

Topics

aiai-assisted-developmentai-game-developmentamplify-shader-editoranklebreakerclaudecsharpgame-developmentgamedevmcpmodel-context-protocolopen-sourceshader-graphunityunity-editor