aseprite-mcp

bachhoang0606/aseprite-mcp
★ 0 stars Rust AI/LLM Updated today
Live-first Aseprite MCP server — drive a running Aseprite session from an AI agent (perception, constrained colour, tilemap tooling).
View on GitHub → Try with Claude — $10 free →

Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "aseprite-mcp": {
      "command": "cargo",
      "args": [
        "run",
        "--",
        "aseprite-mcp"
      ]
    }
  }
}

README Excerpt

A **live-first** Model Context Protocol (MCP) server, written in Rust, that lets an AI agent drive a **running Aseprite** session — drawing, animating, managing palettes and tilemaps directly in the open editor, with perception tools so the agent can actually *see and verify* its own pixel work. Unlike file-in/file-out tooling, the primary path edits the **live** sprite over a

Tools (9)

ASEPRITE_MCP_ALLOW_LUAASEPRITE_MCP_LIVE_CONTROL_PORTASEPRITE_MCP_LIVE_PORTASEPRITE_MCP_LIVE_TIMEOUT_MSASEPRITE_OUTPUT_DIRASEPRITE_PATHRUST_LOGasepriteinfo

Topics

asepriteclaudegame-developmentmcpmodel-context-protocolpixel-artpixel-art-toolsrustspriteswebsocket