unreal-engine-mcp

bharm16/unreal-engine-mcp
★ 0 stars Python Code/Dev Tools Updated today
Unreal Engine MCP server (Python + C++ plugin) for AI-driven scene & Blueprint construction — with connection-seam and placement-primitive architecture refactors
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "unreal-engine-mcp": {
      "command": "uvx",
      "args": [
        "unreal-engine-mcp"
      ]
    }
  }
}

Or install with pip: pip install unreal-engine-mcp

README Excerpt

A local [Model Context Protocol](https://modelcontextprotocol.io) server and C++ Unreal Engine plugin that let you control a live Unreal Editor through natural language from any MCP client — Cursor, Claude Code, Claude Desktop, Windsurf, VS Code Copilot, Cline, and others. > **Attribution:** originally based on [flopperam/unreal-engine-mcp](https://github.com/flopperam/unreal-engine-mcp). This fork keeps the open-source local server and adds architecture refactors to the Python side — a shared c

Tools (1)

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