BANTWORKS-UNITY-MCP

BOBWORKS-XR/BANTWORKS-UNITY-MCP
★ 1 stars TypeScript Code/Dev Tools Updated today
MCP server for Codex and Claude Code to interact with Unity Editor. Create GameObjects, instantiate prefabs, modify scenes, and generate Visual Scripting graphs - all through natural language. Topics/Tags: unity, claude, mcp, ai, tauri, gamedev, visual-scripting. Also with all Banter VS graph nodes
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "bantworks-unity-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "BOBWORKS-XR/BANTWORKS-UNITY-MCP"
      ]
    }
  }
}

README Excerpt

A Model Context Protocol (MCP) server and Unity Editor bridge for Banter SDK development. It gives Codex, Claude Code, and other compatible MCP clients awareness of a selected Unity project, with tools to create Visual Scripting graphs, WebRoot JavaScript, and more. BANTWORKS MCP uses the standard stdio MCP transport. Codex is a first-class supported client:

Tools (7)

banter_best_practicesbanter_workflowcreate_interactive_objectcreate_vs_graphdebug_vs_graphmultiplayer_syncwrite_webroot_js