dayz-agentic-modding-mcp

covalschi/dayz-agentic-modding-mcp
★ 1 stars Python Code/Dev Tools Updated today
MCP server for agentic DayZ modding: build, test stand, structured verdict instead of logs, a bridge into the running game, client eyes and hands, an API knowledge index scoped to one server's mod set, and a Blender-to-mod asset pipeline.
View on GitHub → 🔍 Audit Wallet Slippage →

Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "dayz-agentic-modding": {
      "command": "uvx",
      "args": [
        "dayz-agentic-modding-mcp"
      ]
    }
  }
}

Or install with pip: pip install dayz-agentic-modding-mcp

README Excerpt

An MCP server that lets an agent build a DayZ mod, check that the client compiles, run a test server and get a structured verdict instead of a log. The server does the work itself: it calls FileBank, the signing tool and the diagnostic executable directly. A project does not need its own build script.

Tools (18)

aliveasset_buildasset_checkasset_convertasset_exportbarchildrencoredepsfrozenknowledge_overridesmapnon_standardpidprojectrestartedstateunknown

Topics

agentic-aidayzenforce-scriptenfusionmcpmoddingmodel-context-protocol