godot-mcp

hybridindie/godot-mcp
★ 0 stars Python AI/LLM Updated today
Combination of Godot Addon and MCP server for AI driven development
View on GitHub → Try with Claude — $10 free →

Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "uvx",
      "args": [
        "godot-mcp"
      ]
    }
  }
}

Or install with pip: pip install godot-mcp

README Excerpt

A **generic, game-agnostic** [Model Context Protocol](https://modelcontextprotocol.io) (MCP) server for **AI-driven Godot development**. An AI agent (Claude Code, OpenCode, Cursor, or any stdio MCP client) connects to a live Godot 4.4+ editor and controls it programmatically — inspecting scenes, editing nodes, writing scripts, running the game, and exporting builds — all through a typed, structured API with no built-in game vocabulary.

Tools (20)

BRIDGE_DISCONNECTEDGODOT_MCP_BRIDGE_URLGODOT_MCP_GODOT_BINGODOT_MCP_HTTP_HOSTGODOT_MCP_HTTP_PORTGODOT_MCP_LOG_LEVELGODOT_MCP_PERMISSION_MODEGODOT_MCP_PROJECT_DIRGODOT_MCP_TRANSPORTINTERNAL_ERRORPRECONDITION_FAILEDPlayerRESOURCE_NOT_FOUNDTIMEOUTVALIDATION_ERRORattach_scriptcreate_scenedestructiveduplicate_nodeexport_project