unity_custom_mcp

jamesjeffries/unity_custom_mcp
★ 0 stars C# Code/Dev Tools Updated today
End-to-end Model Context Protocol (MCP) server and Unity Editor bridge that lets LLM clients drive the Unity Editor.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "unity_custom_mcp": {
      "command": "npx",
      "args": [
        "-y",
        "jamesjeffries/unity_custom_mcp"
      ]
    }
  }
}

README Excerpt

An end-to-end [Model Context Protocol](https://modelcontextprotocol.io) (MCP) integration for the Unity Editor, built in-house. It lets LLM clients — VS Code Copilot, Claude Desktop, Cursor — drive Unity: create and edit scenes and GameObjects, manage assets and prefabs, read the console, control play mode, and

Tools (20)

UNITY_MCP_ELEVENLABS_API_KEYUNITY_MCP_ELEVENLABS_BASE_URLUNITY_MCP_ELEVENLABS_MODELUNITY_MCP_ELEVENLABS_VOICE_IDUNITY_MCP_IMAGE_API_KEYUNITY_MCP_IMAGE_API_VERSIONUNITY_MCP_IMAGE_DEPLOYMENTUNITY_MCP_IMAGE_ENDPOINTasset_create_folderasset_get_infoaudio_generate_sound_effectaudio_generate_speechconsole_get_logseditor_exit_playeditor_get_stategameobject_creategameobject_findgameobject_get_componentsgameobject_set_colorgameobject_set_parent