godot-mcp

letsagents/godot-mcp
★ 0 stars GDScript File System Updated 5d ago
MCP server + Godot plugin: give AI runtime feedback (errors / scene tree / node properties / screenshots) for a self-correcting dev loop.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "letsagents/godot-mcp"
      ]
    }
  }
}

README Excerpt

> Give AI **runtime feedback from Godot** for an AI self-correction loop. AI writes Godot code → runs the game → gets **errors / scene tree / node properties / screenshots** → fixes code based on that → runs again. Most Godot × AI tools only do **static analysis** (reading project files, scanning scene structure) — they can't see "whether the code actually works when it runs." This project fills that runtime layer.

Tools (20)

await_conditionbreak_executioncall_node_methodclean_tempcollector_statuscontinue_executiondescribe_audiodescribe_spriteevalevaluate_debugfind_referencesget_audio_pcmget_console_outputget_diagnosticsget_image_pngget_play_statusget_runtime_errorsget_scene_treeget_stack_dumpget_stack_frame_vars