README Excerpt
An MCP server that lets any MCP client (Claude Code, Cursor, or your own agent) read and edit Godot 4 projects: scene trees, nodes, properties, resources, scripts, headless runs. Unity has a popular MCP bridge with over 12k stars; Godot's C# side has had nothing comparable. The design difference here: godot-mcp works on the project files directly (`project.godot`, `.tscn`, `.tres`), so it needs no Godot installation and no engine assemblies - it runs anywhere, including CI.
Tools (20)
godot_binary_infogodot_connect_signalgodot_create_nodegodot_disconnect_signalgodot_find_nodesgodot_find_orphan_resourcesgodot_find_script_usagesgodot_get_nodegodot_get_node_propertygodot_get_scene_treegodot_import_resourcesgodot_inspect_scriptgodot_lint_scenegodot_list_resourcesgodot_list_scenesgodot_list_scriptsgodot_project_infogodot_read_resourcegodot_remove_nodegodot_rename_node