godot-mcp

Sarmkadan/godot-mcp
★ 0 stars C# Code/Dev Tools Updated today
MCP server for Godot 4: scene tree inspection, node editing, .tscn/.tres parsing, headless runs - Wrote this for myself years ago; releasing it now.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "Sarmkadan/godot-mcp"
      ]
    }
  }
}

README Excerpt

An MCP server that lets any MCP client (Claude Code, Cursor, or your own agent) read and edit Godot 4 projects: scene trees, nodes, properties, resources, scripts, headless runs. Unity has a popular MCP bridge with over 12k stars; Godot's C# side has had nothing comparable. The design difference here: godot-mcp works on the project files directly (`project.godot`, `.tscn`, `.tres`), so it needs no Godot installation and no engine assemblies - it runs anywhere, including CI.

Tools (20)

godot_binary_infogodot_connect_signalgodot_create_nodegodot_disconnect_signalgodot_find_nodesgodot_find_orphan_resourcesgodot_find_script_usagesgodot_get_nodegodot_get_node_propertygodot_get_scene_treegodot_import_resourcesgodot_inspect_scriptgodot_lint_scenegodot_list_resourcesgodot_list_scenesgodot_list_scriptsgodot_project_infogodot_read_resourcegodot_remove_nodegodot_rename_node

Topics

csharpdotnetgamedevgodotmcp