README Excerpt
An MCP server that lets an AI agent produce game-ready 3D assets end to end — reference image, mesh, PBR textures, provenance — and retexture meshes you **already own**. Most asset-generation tooling stops at "type a prompt, get a mesh". That is the easy half. The half that actually blocks a project is the mesh you already have: the kitbash you modelled last week, the marketplace prop whose materials are wrong for your art direction, the greybox that needs to look like corroded steel by Friday.
Tools (20)
ASSET_HTTP_TIMEOUT_MSASSET_LOG_LEVELASSET_MAX_DOWNLOAD_BYTESASSET_OUTPUT_DIRASSET_SPEND_LIMIT_CENTSBLENDER_PATHLEONARDO_API_KEYLEONARDO_BASE_URLLEONARDO_MODEL_IDTRIPO_API_KEYTRIPO_BASE_URLanimate_assetbatch_prepare_meshescreate_3d_assetcreate_game_propdownload_assetextract_pbr_triogenerate_asset_referencegenerate_reference_variationsgenerate_sound_effect