game-asset-mcp

theisegoria/game-asset-mcp
★ 6 stars TypeScript AI/LLM Updated today
MCP server for agentic game-asset generation: reference images to 3D models with PBR textures, plus retexturing meshes you already own.
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Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "game-asset-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "theisegoria/game-asset-mcp"
      ]
    }
  }
}

README Excerpt

An MCP server that lets an AI agent produce game-ready 3D assets end to end — reference image, mesh, PBR textures, provenance — and retexture meshes you **already own**. Most asset-generation tooling stops at "type a prompt, get a mesh". That is the easy half. The half that actually blocks a project is the mesh you already have: the kitbash you modelled last week, the marketplace prop whose materials are wrong for your art direction, the greybox that needs to look like corroded steel by Friday.

Tools (20)

ASSET_HTTP_TIMEOUT_MSASSET_LOG_LEVELASSET_MAX_DOWNLOAD_BYTESASSET_OUTPUT_DIRASSET_SPEND_LIMIT_CENTSBLENDER_PATHLEONARDO_API_KEYLEONARDO_BASE_URLLEONARDO_MODEL_IDTRIPO_API_KEYTRIPO_BASE_URLanimate_assetbatch_prepare_meshescreate_3d_assetcreate_game_propdownload_assetextract_pbr_triogenerate_asset_referencegenerate_reference_variationsgenerate_sound_effect

Topics

3dclaudegame-assetsgltfimage-to-3dleonardo-aimcpmodel-context-protocolpbrtext-to-3dtripotypescript