odysseusbridge

virideanil/odysseusbridge
★ 0 stars C++ 💻 Code/Dev Tools Updated today
The Unreal Engine 5 plugin for Odysseus - drive the live editor (in-editor MCP server). Builds on appleweed/UnrealMCPBridge.
View on GitHub → Try with Claude — $10 free →

Quick Install

Copy the config for your editor. Some servers may need additional setup — check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "odysseusbridge": {
      "command": "npx",
      "args": [
        "-y",
        "virideanil/odysseusbridge"
      ]
    }
  }
}

README Excerpt

> **Open‑source (MIT) · drop‑in · no fork, no service.** The Unreal Engine plugin for **Odysseus** — > it hands Odysseus's agent the **live** UE5 editor as a toolset. (It speaks standard MCP, so any MCP > client *can* connect — but it's built for Odysseus.) Clone → build → connect. A tiny **MCP server that runs inside the UE 5.7 editor**. Install it in your UE project, point

Tools (2)

project_inforun_python

Topics

gamedevmcpmodel-context-protocolue5unreal-engineunreal-plugin