UnrealMotionGraphicsMCP

winyunq/UnrealMotionGraphicsMCP
β˜… 171 stars C++ AI/LLM Updated 6d ago
πŸš€ UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.
View on GitHub β†’ πŸ” Audit Wallet Slippage β†’

Quick Install

Copy the config for your editor. Some servers may need additional setup β€” check the README.

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "unrealmotiongraphics": {
      "command": "npx",
      "args": [
        "-y",
        "winyunq/UnrealMotionGraphicsMCP"
      ]
    }
  }
}

README Excerpt

ο»Ώ[δΈ­ζ–‡η‰ˆ](Readme_zh.md) <div align="center"> <h1>UnrealMotionGraphicsMCP</h1> <p><strong>Open-source MCP tools for AI-assisted Unreal Engine UMG authoring.</strong></p> <p> <a href="https://winyunq.github.io/UnrealMotionGraphicsMCP/">Web Manual</a> Β· <a href="#quick-start">Quick Start</a> Β· <a href="#protocol-reference">Protocol Reference</a>

Tools (20)

add_variableanimation_append_time_sliceanimation_append_widget_tracksanimation_delete_widget_keysanimation_overviewanimation_time_propertiesanimation_widget_propertiesapply_global_themeapply_json_to_umgapply_layoutcheck_widget_overlapcompile_blueprintconnect_data_to_pincreate_animationcreate_widgetdelete_animationdelete_nodedelete_variabledelete_widgetexport_umg_to_json

Topics

agentaiautomationgamedevgeminigitmcpmcp-serverskillsue5uiumgunrealunreal-engineversion-control